Allsvenskan 2026 – Round 13
Venue: Guldfågeln Arena
Referee: Adi Aganovic
Picks
- Both Teams to Score – Yes @ 1.52
- Over 3.5 Cards
The main selection for Kalmar FF vs Malmö FF is Both Teams to Score – Yes @ 1.52, while the secondary option is Over 3.5 Cards. These two angles fit together logically because both teams have enough attacking quality to score, while neither defensive profile is completely secure. The cards market is supported mainly by Malmö’s higher foul and yellow-card profile, plus the likely physical nature of the match.
Kalmar FF do not look like an elite attacking team at first glance, averaging 1.2 goals per match, but the underlying attacking numbers are stronger than that raw goal average suggests. Kalmar have generated 16.8 xG, produced a +1.0 xG difference, recorded 4.7 shots on target per match, created 22 big chances, registered 342 touches in the opposition box, and won 67 corners. For the BTTS market, this matters because Kalmar are not a purely passive home side.
Malmö FF have the stronger scoring profile. They average 2.1 goals per match, have generated 18.1 xG, record 5.3 shots on target per match, have created 28 big chances, registered 341 box touches, won 58 corners, and have scored an outstanding 10 set-piece goals. That strongly supports the Malmö goal side of the bet, especially against a Kalmar side that still concedes 1.4 goals per match.
The key argument for BTTS is Malmö’s defensive vulnerability. Malmö concede 1.7 goals per match, have allowed 21.0 xG, have conceded 6 set-piece goals, require 3.9 saves per match, and average 22.3 clearances. Those numbers suggest Malmö often spend time under pressure defensively. Against a Kalmar side with 342 box touches and 67 corners, that creates a clear route to a home goal.
Kalmar’s defensive profile is more balanced. Their 15.7 xG conceded is one of the better marks in the league, but they still concede 1.4 goals per match, have conceded 3 penalties, require 3.8 saves per match, and average 23.2 clearances. That suggests Kalmar also face reactive defensive phases. Against Malmö’s attack, especially their set-piece strength, that is dangerous.
Malmö are likely to control more of the ball or at least create longer attacking spells. Their 54.5% possession, 404.8 accurate passes, 26.3 accurate long balls, and 4.5 accurate crosses give them a more stable attacking platform than Kalmar. However, Kalmar at home should not be completely pinned back. Their 48.5% possession, 384.4 accurate passes, and 67 corners show that they can build attacks and create pressure.
Both Teams to Score – Yes is logical because both sides combine attacking potential with defensive vulnerability. Malmö’s 2.1 goals per match and 10 set-piece goals strongly support the away goal. Kalmar’s 342 box touches, 22 big chances, 67 corners, and Malmö’s 21.0 xG conceded support the home goal. This does not need to be a goal festival; a 1-1, 1-2, or 2-1 type of match script is very realistic.
Set pieces may be especially important. Kalmar have scored only 1 set-piece goal, but 67 corners show strong volume. Malmö, meanwhile, are elite from set pieces with 10 goals, but have also conceded 6 set-piece goals. That creates a two-sided set-piece risk. If the match produces corners, wide free kicks, and second balls around the box, both teams can find scoring routes.
The secondary pick, Over 3.5 Cards, is also understandable. Kalmar average 11.4 fouls and have 13 yellow cards, while Malmö average 13.3 fouls and have 22 yellow cards. Malmö’s discipline profile strongly supports the cards market because they play with more fouls and more bookings. Away from home, in a match where Kalmar will try to disrupt Malmö’s rhythm, duels and tactical fouls can easily push the card count higher.
For the cards market, the match structure matters as much as raw discipline numbers. Malmö are more dangerous going forward, while Kalmar at home will not want to be passive. If Malmö control the match, Kalmar may stop rhythm with fouls. If Kalmar break forward in transition, Malmö may use tactical fouls to stop attacks. If the BTTS script develops early and both teams have to chase phases of the game, intensity and card probability can increase.
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